Rob and Kristi
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Simple Pleasures

Mar03
2009
Rob Written by Rob

Kristi reminds me today that I promised to write a new R&K entry this weekend and never got around to doing it. Just preoccupied with all the very predictable things, and for the moment I’m kind of tired of writing about it. It’s all been said, all been sorted out, and now there’s really nothing left to do but get up each day, pick up the tools we have, and get on with the business of living.

So today I want to write about something entirely different.

Lately, I’ve been playing around with interactive fiction again. Anyone else remember a game company called Infocom? They were big in the early-to-mid 80’s, writing text adventure games like Zork, Deadline and (my favorite) Planetfall. Back then, a “text adventure” was a purely text-based, typing-based computer game where you moved from room to room, chapter to chapter in the story, navigating events and terrain with commands such as “GET ROCK” and “THROW ROCK” and reading the words “I DON’T UNDERSTAND” a lot. These early computer games, written by guys like Scott Adams (not the Dilbert guy), were very popular in the late 70’s and early 80’s.

Infocom created an entirely new form of text adventure – what they coined Interactive Fiction. Gone were the one-sentence room descriptions, replaced with several paragraphs of description that changed as the story developed. Instead of those damned two-word commands, you got to type whole sentences! It wasn’t just a lame romp through The Room and The House and The Hallway, but an opportunity to take part in an interactive novel, written with true literary complexity and rich and textured characters.

Infocom was the reason I had a typing speed of 90 words per minute by the time I was 13 years old.

Anyway, Infocom passed on and eventually fans of their games managed to crack open the computer codes they used. That community of interactive fiction fans then used that knowledge to build new tools for making entirely new Infocom-style games. Today, almost thirty years since Infocom first rolled these digital novels out on the first home computers, people are still writing these games to be played on PCs, Macs, iPhones, you name it.

So every so often I flip back through one of the old Infocom titles, or play one of the newer games. They’re all free and legal downloads, and a nice alternative to expensive computer games if you’re looking for quality entertainment without spending money.

Tonight I’m playing through Vespers. The plot: you’re a monk living in a 15th century Italian monastery, five days after closing the monastery gates against the Black Death. But the disease has made an appearance within its walls, and madness has crept in with it..

Yeah, I’m a geek. But I’m a well read geek.

Posted in Diversions

Step One

Mar02
2009
Kristi Written by Kristi

Reborn and shivering
Spat out on new terrain
Unsure, unconvincing
this faint and shaky hour Day one, day one
Start over again
Step one, step one
I’m barely making sense
For now I’m faking it
‘Til I’m pseudo-making it
From scratch, begin again

It will start making sense one day.  I’m not sure when or how but it will.  For now, I’m doing what I have to do.

Posted in Work

Starting Over

Feb25
2009
Kristi Written by Kristi

After the end of this school year, I won’t be teaching.  It’s hard to write it down because I know it’s real for the foreseeable future.  The choice has been made for me and in some weird way, I’m relieved it’s all over.  I’m tired.  Weary.  Exhausted.  Ready to have my life back.

In that vein, if you’re at all interested in what’s going on with my new business, please sign up for my newsletter at  www.destinationcopy.com.  I need support in this new venture.

Posted in Work

A Story

Feb24
2009
Rob Written by Rob

I’ve had this recollection rolling around in my head lately. It happened a number of years ago.

Back in the late 1990s, after working for a few years in Training and Development at Lockheed, I picked up a job working as a system administrator for GTE Data Services. Good job, good money, good company. I was there on contract. Anyway, in 2000 GTE was “merged” (i.e., overrun by barbarian hordes) with Bell Atlantic, creating Verizon Communications.

It was an ugly merger. Bad things happened. At one point the new management even tried to break their communications workers union by sending 50-year-old secretaries in Florida to go work in New York winter, climbing telephone poles to do repairs. I’m not making this up. No one was safe and everyone was stressed and scared.
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Posted in Everyday Life, Work
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